Application of Intelligent Virtual Reality Technology in College Art Creation and Design Teaching

Yan Zhang,

Abstract


Virtual scene requires a more natural interaction paradigm to meet the needs of users. Graphical paradigm can be an effective supplement to natural paradigm. At present, there is little research on the application of graphical paradigm in virtual space. In application, there may be deep conflict between graphical paradigm and the subject in virtual scene. This paper proposes a new interactive intelligent virtual reality (VR) paradigm, and studies two ways to alleviate deep conflicts in virtual scenes by adding aperture blur and adjusting the distance between components and subjects by taking VR finding different and augmented reality (AR) Tetris scenes as examples. By analyzing the data of time and deviation required for subjects to perform interactive tasks such as viewing, grabbing and sliding in the virtual scene, this paper compares two deep conflict mitigation methods from six dimensions of ease of learning, accuracy, ease of use, authenticity and comfort. Aiming at the problem that traditional image-based rendering cannot meet the needs of artistic style virtual environment, and this paper introduces non photorealistic rendering technology into virtual scene construction, and proposes a virtual environment generation method based on non photorealistic rendering. Firstly, the local structure of the image is described by calculating the structure tensor, and then the smooth tensor field is obtained by using the adaptive filtering of the total alterable partial differential equation; then, the line integral convolution is used to guide the brush direction to generate the line wave motion art image; finally, it is integrated into the 3D scene to generate a feasibleartistic virtual environment. The experimental results show that the new algorithm can not only simulate the line wave motion art image, but also realize the construction of artistic style virtual environment.


Citation Format:
Yan Zhang, "Application of Intelligent Virtual Reality Technology in College Art Creation and Design Teaching," Journal of Internet Technology, vol. 22, no. 6 , pp. 1397-1408, Nov. 2021.

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