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Trends of Game-Based Learning in the Mobile Era: A Review of the Top 100 Highly Cited Empirical Studies

Hui-Chun Chu,
Chun-Chieh Wang,
Gwo-Jen Hwang,
Fan-Ray Kuo,
Yu-Hsiang Chen,

Abstract


Highly cited papers reflect current research trends and important issues. By reviewing such papers, researchers can efficiently identify key topics in their field. To explore trends in game-based learning, this study reviewed the top 100 highly cited papers in the field. Seven key insights were found: (1) trends in blended learning research methods; (2) the most common game types used in game-based learning research; (3) development of game types in game-based learning; (4) the most used experimental devices; (5) participant types; (6) positive or negative results of learning; and (7) various types of teaching support, such as models and feedback, which have been proven to be more effective than other methods. Some studies prioritized comparing game-based learning models to find more effective methods, rather than contrasting them with traditional instruction. Others focused on learners’ performance and feedback. This research also provides new suggestions for future studies.

Keywords


Game-based learning, Highly cited papers, Web of Science, Social Sciences Citation Index, Research trends

Citation Format:
Hui-Chun Chu, Chun-Chieh Wang, Gwo-Jen Hwang, Fan-Ray Kuo, Yu-Hsiang Chen, "Trends of Game-Based Learning in the Mobile Era: A Review of the Top 100 Highly Cited Empirical Studies," Journal of Internet Technology, vol. 26, no. 5 , pp. 653-661, Sep. 2025.

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